An incredible wearable technology resource list

Digital media designer-artist, theorist and curator Valérie Lamontagne has an incredible wearable technology resources page that lists the who's who and who's upcoming in the wearable technology and eTextile field. She has even grouped designers and organizations into very interesting categories such as "Context as Prerequisite", "The Garment as Amplifier of Fantasy", and "Material Witness". For anyone interested in this field, this is definitely one for delicious. Thank you Valérie!

Visit her resource page.

Electronics that can bend

Cambridge, Massachusetts advanced materials company, MC10, is cookin' up some amazing bendable high-performance electronics that us wearable technology folks would LOVE to get our dirty little hands on. Imagine a shirt that could monitor your heart rate without wires or clunky devices. Or garments that are flexible and move with your body as they collect your biometric data and help you live a healthier life. MC10 seems to be paving the way and rumor from the Twittersphere is that adidas is currently working with them on ... does anyone know? The future is promising.

Image source.

Data Gathering Workout Shirt for the NFL

[gallery] One of the big opportunities in wearable technology is in professional sports where precision and performance can be tracked and improved. Under Armour has created a new line of evaluation and improvement garments. Their E39 garments track heart rate, breathing rate, g-force and body positioning. The "electronic compression baselayer" (as they describe) collects your biometric data and sends it to a computer or handheld so that you can evaluate your performance and ultimately improve it. According to Gizmodo, Under Armour will be testing these garments with 10 to 30 NFL prospects, including Heisman Trophy winning quarterback Cam Newton. I wouldn't mind trying one out myself.

Image and more info on Yahoo! sports.

Will Turnage shows off his "rocker" garment at #sxsw

[gallery] I'm currently at #sxsw interactive in Austin soaking in all the ideas, conversations and people. I was pleasantly surprised when R/GA's Will Turnage stood up in his talk with Chloe Gottlieb titled The Refrigerator Speaks: The Secret Language of Things to show off his awesomely smart "rocker" garment. To make a point about hacking into #smartthings, he created a smart shirt equipped with a Lilypad, Bluetooth, and lights that could be controlled by your cell phone. Punch in some commands and the lights would illuminate. He even added gestures. Tilt the phone right and the right side of the shirt would light up. Tilt left, and the left would light up. He then explained how he used Twitter's APIs to allow for the audience to tweet commands. Through the rest of the presentation, his shirt would light up as people tweeted about the presentation.

Turnage does a great job demonstrating how, as designers, we can take objects and services, augment them and combine them in interesting ways to create new and meaningful experiences. What are other ways to do this?

Check out this book they recommend referenced during their talk: Smart Things: Ubiquitous Computing User Experience Design by Mike Kuniavsky.

Get a summary my sxsw visit so far on the Artefact blog.

Joanna Berzowska shares her work

[gallery] Joanna Berzowska of XS Labs shares her recent (and beautifully inspiring) catalogue that talks about her practice, design research methods in wearable technology and illustrates some of her gorgeous projects. Thank you for sharing Joanna! For all you wearable technology designers, it is definitely worth a read.

Download the PDF here.

Here's what she has to say about it:

I founded XS Labs in 2002, in my first year at Concordia University, and positioned it as a design research studio with a focus on innovation in electronic textiles and reactive garments. My interest in this field, however, did not originate from weaving, fashion design, or even fiber arts. It emerged from a concern with the lack of softness in HCI (Human Computer Interaction) and the desire to explore a wider range of material properties in the development of physical interfaces.

While a student at the MIT Media Lab in the mid 1990’s, I was drawn to electronic textiles for their ability to conform to the human body and their potential for bringing softness to physical interfaces. The work I was conducting in HCI focused on tangible interaction and involved the manipulation of physical objects with the human hand. I anticipated that electronic textiles would allow us to expand the realm of physical interaction into a wearable context and to explore the boundaries of what I call “beyond the wrist” interaction.

While Mark Weiser’s prophetic vision of Ubiquitous Computing has largely become reality, and computing technology is truly receding into the background of our awareness, [1] our relationship to materiality and design practices needs to evolve. The research directions that shape the field of HCI are still too often predicated on traditional definitions of computers and their intended uses. They do not consider the broad range of computational expression, technologies, and materials available to designers today.

In recent history, a scientific revolution has been redefining our fundamental design methods. [2] Materials such as conductive fibers, active inks, photoelectrics, and shape–memory alloys promise to shape new design forms and new experiences that will redefine our relationship with materiality and with technology. [3] Our design philosophy at XS Labs focuses on the use of these transitive materials and technologies as fundamental design elements.

The projects at XS Labs often demonstrate a preoccupation with — and a resistance to — task–based, utilitarian definitions of functionality in HCI. Our definition of function simultaneously looks at the materiality and the magic of computing technologies; it incorporates the concepts of beauty and pleasure. We are particularly concerned with the exploration of interactive forms that emphasize the natural expressive qualities of transitive materials. We focus on the aesthetics of interaction, which compels us to interrogate and to re–contextualize the materials themselves. The interaction narratives function as entry points to question some of the fundamental assumptions we make about the technologies and the materials that we deploy in our designs.

A core component of our research at XS Labs involves the development of enabling technologies, methods, and materials — in the form of soft electronic circuits and composite fibers — as well as the exploration of the expressive potential of soft reactive structures. Many of our electronic textile innovations are informed by the technical and the cultural history of how textiles have been made for generations — weaving, stitching, embroidery, knitting, beading, or quilting — but use a range of materials with different electro–mechanical properties. We consider the soft, playful, and magical aspects of these materials, so as to better adapt to the contours of the human body and the complexities of human needs and desires. Our approach often engages subtle elements of the absurd, the perverse, and the transgressive. We construct narratives that involve dark humor and romanticism as a way to drive design innovation. These integrative approaches allow us to construct composite textiles with complex functionality and sophisticated behaviors.

Joanna Berzowska 2010

1. Weiser, Mark. “The Computer for the Twenty-First Century.” Scientific American Sept. 1991: 94-104. Print.

2. Addington, Michelle, and L. Daniel Schodek. Smart Materials and New Technologies for the Architecture and Design Professions, London: Elsevier, 2005. Print.

3. Coelho, Marcelo, Sajid Sadi, Pattie Maes, Neri Oxman, and Joanna Berzowska. Transitive Materials: Towards an Integrated Approach to Material Technology. Proc. of the 9th International Conference on Ubiquitous Computing. Innsbruck, Austria, 2007.

Zip: Control your music

[gallery] Alas, a new electricfoxy project!

Zip is a garment that explores the aesthetics and interaction of wearable technology solutions that have built-in music controls. There are many products on the market today ranging from snowboard jackets to hoodies that allow you to connect your music player and control it using buttons integrated into the textiles. However, most of the solutions simply take the music player's hardware controls and replicate them on the sleeve or inside the lapel using eTextiles. Although still innovative, Zip investigates this further by:

Garment interactions Rather than replicating hardware controls into soft textiles, Zip also considers some of our basic garment mechanics and integrates the controls into the gestures that we already perform with our clothing.

Aesthetics Rather than simply attaching technology to clothing or hiding it in pockets, Zip considers the aesthetics of the technology, exposes it, and uses it as part of the overall styling of the garment.

Manufacturing We are starting to see more wearable technology enter the public's eye, yet producing tech garments is still one of the major road blockers due to high cost, lack of streamlined manufacturing processes and a variety of other variables. Zip is designed to be manufactured with both the pattern and ciruit design aimed for production.

Go to the project site to read all about it and watch the video.

I'd love to hear your thoughts on this project!

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