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Experiments with kinetic and mechanical garments

Posted by on Apr 22, 2010 in Kinetic | 2 Comments

Art Center College of Design Media Design student, Jae Kim, has done some fascinating structural and mechanical experiments that explore kinetic mechanics and movement in garments. The skirt exploration “is loose on top and gradually flows into a series of triangular pieces on the bottom. The triangles created a geometric form to the skirt that is then tied to a mechanical controller. The wearer adjusts the control located at the hip and the skirt reacts by moving the geometric grid, creating new rigid forms from this textile. The project hints at machine embedded fashion that can change forms at the touch of a button.” Continue reading on designboom.com.

Some earlier stuctural exploration came out of a material and methods class. The first assignment of this class was creating a device or object utilizing the sense of haptic. Beforehand, I studied the structure of umbrella; I dismembered and reconstruct the structure and created a new object. The process of dismembering and reconstruction inspired the making of this hood; I took the feeling of folding, flexibility and versatility. This hood can be an individual shelter. It is weather proof. It can be a shade from the sunlight and rain.” (cargocollective)

Keep up the gorgeous work Jae! I can’t wait to see more.

Photos from designboom.com and cargocollective.com.
More about Jae Kim and his work can be found on cargocollective.com.

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2 Comments

  1. The Science and Technology Blog » Blog Archive » Green@Rensselaer … | Nuclear Engineering Addict
    April 22, 2010

    [...] Experiments with kinetic and mechanical garments | electricfoxy [...]

  2. MichelPoisson
    April 23, 2010

    I see amazing applications of this technology for video game development. Not only for game input – for which these ideas are a natural – but for game feedback to the user. Games are already seriously immersive with just light, sound, tactile (some hand-held controllers vibrate) and body motion (the Wii and Microsoft’s project).

    But now if gamers can be made to somehow feel temperature, some “pressure” or tension, if the game can “touch” their body in any way… they’ll go nuts.

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